Land Scarcity and Cost Increases
The more farms that are minted (either from Barons or crafting or rewards) the scarcer lands will become by increasing their craft costs.
As the farm mint tiers increase, the merge costs, Castle rewards, Baron and Castle recharge costs also adjust to the economy. Importantly, LAND EARNINGS REMAIN THE SAME.
The first cost increase occurs at 400,000 farms minted. (Changed from what was previously 500,00 farms)
(On Nov 25 2022 the table was updated to reflect scarcity improvements to the ecosystem)
Fine Wood is a crafting ingredient created by the Carpenter.
Any burned farms still count towards the total mint amount.
And to re-iterate again, land earnings stay the same. The intention being msource and crafted good demand increases complimenting expansions and new features, meanwhile msource income becomes more difficult to acquire.
As scarcity tiers increase, so the rewards of Barons and Castles adjust. An example, is that Barons have an advantage in an economy where lands become increasingly rare and expensive. They may have a chance to earn a farm shard or royal seals instead of a full farm daily. Any adjustment will be for the health of the economy to scale with the changes.